	// Enemy comes in fast from side, shoots, turns, exits to top. 

straight frames 10
//straight left 140
left .65 toangle 180



setAccel -.01 0
straight frames 20
firebullet atplayer all 0 0
turn 3 toAngle 90
setAccel .02 1.5
setAngle 90
straight wrapAny
delete


//divebombplayer remove 0

